Regular Event Stages · Demon's Park · 4/4
Energy100
Clear XP1,900
Base HP300,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieAkuTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 8 | 100% | 15,000 | 1,800 | 6.67s | 43.33–50s |
| | Unlimited | 200% | 5,000 | 5,000 | 13.33s | 13.33–16.67s |
| | 2 | 200% | 9,000 | 4,400 | 16.67s | 13.33–16.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 200% | 9,000 | 4,400 | Immediately | 23.33–30s |
| | 5 | 100% | 16,000 | 2,000 | Immediately | 10–16.67s |
| | 3 | 100% | 48,000 | 3,600 | Immediately | 30–33.33s |
| | 2 | 100% | 85,000 | 6,868 | Immediately | 23.33–26.67s |
| | 1 | 200% | 9,000 | 4,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.