Regular Event Stages · River City Three-Leg Race ② · 3/3

Energy100
Clear XP3,000
Base HP35,000
Map length6,200
Max enemies2
Spawn interval0.03s
Enemy traits Dark

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Gory Dark 1 200% 80,000 6,246 23.33s
Gory Dark 1 200% 80,000 6,246 23.67s
Assassin Bear 1 1000% 5,500 30,000 900s
Once base HP ≤ 99% 1 type
Gory Dark 1 200% 80,000 6,246 Immediately
Gory Dark Boss 1 200% 80,000 6,246 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.