Regular Event Stages · Wicked Tank · 2/2

Energy200
Clear XP3,800
Base HP333,333
Map length4,200
Max enemies15
Spawn interval0.03s
Enemy traits AkuTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Cerberus Kids Unlimited 200% 5,000 5,000 3.33s 13.33–16.67s
Aku Doge 3 200% 9,000 4,400 13.33s 16.67–20s
Aku Gory 1 100% 85,000 6,868 13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Wicked Tank Cat Boss 1 150% 630,000 6,000 Immediately
Aku Gory 5 100% 85,000 6,868 Immediately 33.33–36.67s
Aku Gory 1 100% 85,000 6,868 Immediately
Aku Doge 9 200% 9,000 4,400 Immediately 16.67–23.33s
Cerberus Kids 10 200% 5,000 5,000 Immediately 1s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.