Regular Event Stages · Wicked Tank · 2/2
Energy200
Clear XP3,800
Base HP333,333
Map length4,200
Max enemies15
Spawn interval0.03s
Enemy traits AkuTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 200% | 5,000 | 5,000 | 3.33s | 13.33–16.67s |
| | 3 | 200% | 9,000 | 4,400 | 13.33s | 16.67–20s |
| | 1 | 100% | 85,000 | 6,868 | 13.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 150% | 630,000 | 6,000 | Immediately | — |
| | 5 | 100% | 85,000 | 6,868 | Immediately | 33.33–36.67s |
| | 1 | 100% | 85,000 | 6,868 | Immediately | — |
| | 9 | 200% | 9,000 | 4,400 | Immediately | 16.67–23.33s |
| | 10 | 200% | 5,000 | 5,000 | Immediately | 1s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.