Regular Event Stages · Wicked Cat · 1/2

Energy200
Clear XP3,800
Base HP222,222
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits AkuTraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Cerberus Kids Unlimited 100% 2,500 2,500 6.67s 6.67–13.33s
Duche 2 100% 40,000 1,000 13.33s 10–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Duche 5 100% 40,000 1,000 Immediately 30–36.67s
Sir Seal 6 400% 10,000 600 Immediately 30–33.33s
Wicked Cat Boss 1 100% 120,000 1,800 Immediately
Master A. 1 100% 40,000 557 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.