Regular Event Stages · Wicked Cat · 1/2
Energy200
Clear XP3,800
Base HP222,222
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits AkuTraitlessRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 100% | 2,500 | 2,500 | 6.67s | 6.67–13.33s |
| | 2 | 100% | 40,000 | 1,000 | 13.33s | 10–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 5 | 100% | 40,000 | 1,000 | Immediately | 30–36.67s |
| | 6 | 400% | 10,000 | 600 | Immediately | 30–33.33s |
| | 1 | 100% | 120,000 | 1,800 | Immediately | — |
| | 1 | 100% | 40,000 | 557 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.