Regular Event Stages · The Proving Grounds · 3/3
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 200% | 100,000 | 7,578 | 6.67s | — |
| | 2 | 100% | 30 | 2,000 | 6.67s | 10–16.67s |
| | 2 | 100% | 15,000 | 567 | 20s | 70–73.33s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 250% | 100,000 | 7,807 | Immediately | 40–43.33s |
| | 2 | 150% | 147,000 | 8,350 | Immediately | 53.33–56.67s |
| | 1 | 200% | 100,000 | 7,578 | Immediately | — |
| | 1 | 100% | 8,000 | 3,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Legend] ×2 5.88%
Catseye [Uber Rare] ×2 23.53%
Catseye [Super Rare] ×2 23.53%
Catseye [Rare] ×2 23.53%
Catseye [Special] ×2 23.53%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.
EX stages
Clearing it has a 100% chance to open an EX stage (one of the 2 below).