Regular Event Stages · Total War: Summer Special · 5/5

Energy180
Clear XP3,420
Base HP800,000
Map length4,200
Max enemies9
Spawn interval0.03s
Enemy traits FloatingDarkTraitlessRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Ghost Doge 3 3000% 5,400 480 Start 1–3s
Ghost Snache 3 3000% 6,000 900 6.67s 1–3s
Ghost Baa Baa 3 3000% 30,000 3,000 13.33s 1–3s
Ghost Doge Unlimited 3000% 5,400 480 30s 6.67–20s
Ghost Snache Unlimited 3000% 6,000 900 30s 10–30s
Ghost Baa Baa Unlimited 3000% 30,000 3,000 30s 13.33–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Gory Groom 1 800% 1,360,000 20,200 Immediately
Ghost Baa Baa 5 3000% 30,000 3,000 Immediately 0.07s
Ghost Snache 5 3000% 6,000 900 Immediately 0.07s
Ghost Doge 5 3000% 5,400 480 Immediately 0.07s
Bearkini 5 800% 280,000 4,800 Immediately 26.67–30s
Dashing Face 1 1000% 500,000 6,000 Immediately
Sunny Celeboodle 1 700% 560,000 21,000 Immediately
Lord Enma Boss 1 700% 788,130 42,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.