Regular Event Stages · Total War: Summer Special · 1/5

Energy120
Clear XP2,280
Base HP400,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits FloatingDarkRedTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Ghost Doge Unlimited 600% 1,080 96 Start 6.67–20s
Ghost Snache Unlimited 600% 1,200 180 Start 10–30s
Ghost Baa Baa Unlimited 600% 6,000 600 Start 13.33–40s
Shadow Boxer K 3 100% 80,000 4,997 30s 13.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark 12 200% 10,000 4,000 Immediately 6.67–10s
Gory Dark 6 100% 40,000 3,123 Immediately 13.33–16.67s
Gory Groom 1 300% 510,000 7,575 Immediately
Lord Enma Boss 1 300% 337,770 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.