Regular Event Stages · Bottom of the Swamp · 1/1

Energy200
Clear XP3,800
Base HP1,000,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessAlienZombie

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys 2 1500% 3,000 300 6.67s 3.33–5.33s
Scissoroo 1 1200% 288,000 33,600 10s
The Thrillerz Unlimited 200% 20,000 13,000 33.33s 26.67–33.33s
The Thrillerz 3 200% 20,000 13,000 93.33s 13.33–16s
The Thrillerz 3 200% 20,000 13,000 120s 16–20s
The Thrillerz 3 200% 20,000 13,000 173.33s 10–16.67s
The Thrillerz 3 200% 20,000 13,000 233.33s 8–14.67s
Once base HP ≤ 99% 4 types
Kappy Jr. Boss 1 100% 2,000,000 38,000 Immediately
Those Guys Unlimited 1500% 3,000 300 Immediately 12–14s
Scissoroo 1 1200% 288,000 33,600 Immediately
Scissoroo Unlimited 1200% 288,000 33,600 Immediately 48–52s
The Thrillerz 2 200% 20,000 13,000 Immediately 2–4s
Once base HP ≤ 75% 1 type
Scissoroo 2 1200% 288,000 33,600 Immediately 28–30.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.