Regular Event Stages · Lunar New Year · 1/1

Energy8
Clear XP88
Base HP1,888
Map length4,000
Max enemies16
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.494 1 100% 100 40 Start
Those Guys 2 100% 200 20 10s 20–33.33s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 6.67–13.33s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 4s 9.33–17.33s
Once base HP ≤ 99% 3 types
Fireworks Guys (High-Yield) 10 100% 1 1 Immediately 0.07s
Fireworks Guys (Low-Yield) 10 100% 1 1 Immediately 0.07s
Enemy No.494 8 100% 100 40 Immediately 2–4s
Enemy No.494 Boss 1 100% 100 40 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.