Regular Event Stages · Growing Epic · 1/1

Energy350
Clear XP6,000
Base HP500,000
Map length6,000
Max enemies40
Spawn interval0.03s
Enemy traits AngelZombieDarkFloatingTraitlessMetalRedAlienRelic

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
Chickful A 1 200% 320,000 26,000 66.67s
Zigge 4 200% 96,000 7,200 46.67s 16.67s
Dark Otter 1 200% 350,000 12,994 33.33s
Owlbrow 3 1000% 100,000 30,000 20s 10s
H. Nah 1 200% 400,000 12,202 13.33s
Metal Hippoe 2 300% 240 600 3.33s 13.33s
B.B.Bunny 30 4000% 20,000 2,000 6.67s 3–6s
Kroxo 15 2400% 72,000 21,600 2s 4–8s
Relic Doge 5 100% 75,000 12,000 20s 20–26.67s
Ms. Sign Unlimited 400% 40,000 4 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 40% chance to open an EX stage.