Regular Event Stages · Wrath of the Divine · 2/2

Energy200
Clear XP3,800
Base HP600,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits AngelTraitless

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Divine Cyclone 1 100% 1,399,999 76,000 20s
Divine Cyclone 1 100% 1,399,999 76,000 66.67s
Divine Cyclone 1 100% 1,399,999 76,000 120s
Camelle 1 200% 200,000 5,274 83.33s
Rain D. 1 300% 270,000 13,641 30s
Rain D. 1 300% 270,000 13,641 56.67s
Rain D. 1 300% 270,000 13,641 80s
Rain D. 1 300% 270,000 13,641 100s
Squire Rel 20 2000% 1,600 600 Start 2–6s
Squire Rel Unlimited 2000% 1,600 600 66.67s 6–12s
Baa Baa Unlimited 2000% 10,000 1,000 10s 18–24s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.