Regular Event Stages · Seeing Red III · 1/1

Energy60
Clear XP1,800
Base HP150,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits RedFloatingTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny 10 1000% 5,000 500 0.07s 3–5s
Sir Seal 5 1000% 25,000 1,500 10s 15–20s
Sir Seal 3 1000% 25,000 1,500 20s 12–15s
Sir Seal Unlimited 1000% 25,000 1,500 30s 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Sir Seal 10 1000% 25,000 1,500 Immediately 6.67–10s
Shy Boy 12 200% 70,000 1,000 Immediately 3.33–6.67s
Sir Seal Boss 1 10% 250 15 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.