Regular Event Stages · Deeply Dreaming · 1/1

Energy200
Clear XP3,800
Base HP800,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Bore 1 300% 1,200,000 14,511 3.33s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 99% 4 types
Bore 2 300% 1,200,000 14,511 Immediately 26.67s
Wall Doge 20 400% 120,000 1,840 Immediately 16.67s
Bakoo Boss 1 100% 500,000 10,000 Immediately
Kang Roo 1 3000% 120,000 7,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.