Regular Event Stages · Crimson Vengeance · 2/2

Energy200
Clear XP3,800
Base HP500,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits RedTraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
One Horn Boss 1 2000% 300,000 10,000 Start
B.B.Bunny 10 2000% 10,000 1,000 10s 4–12s
B.B.Bunny 10 2000% 10,000 1,000 20s 2.67–8s
B.B.Bunny 10 2000% 10,000 1,000 30s 1.33–4s
B.B.Bunny Unlimited 2000% 10,000 1,000 60s 13.33–20s
Once base HP ≤ 99% 4 types
Trolly Blogger 20 200% 1,000 400 Immediately 6.67–10s
Ginger Snache 10 200% 24,000 3,600 Immediately 10–16.67s
Mr. Mole 1 100% 420,000 4,500 Immediately
Red Cyclone Boss 1 200% 1,999,998 184,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.