Regular Event Stages · Merciless XP! · 1/1

Energy500
Clear XP148,000
Base HP990,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Dark 3 1000% 50,000 20,000 10s 3.33–5s
Doge Dark 6 1000% 50,000 20,000 20s 5–10s
Gory Dark 3 250% 100,000 7,807 30s 5–10s
Shadow Boxer K 1 250% 200,000 12,492 46.67s
Doge Dark Unlimited 1000% 50,000 20,000 40s 30–60s
Gory Dark Unlimited 250% 100,000 7,807 80s 30–60s
Shadow Boxer K Unlimited 250% 200,000 12,492 120s 40–80s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Doge Dark 20 1000% 50,000 20,000 Immediately 3.33–6.67s
Tackey 3 200% 256,000 18,000 Immediately 30–33.33s
Shadow Boxer K 3 250% 200,000 12,492 Immediately 0.07s
Gory Dark 5 250% 100,000 7,807 Immediately 0.07s
Doge Dark 5 1000% 50,000 20,000 Immediately 0.07s
Shadow Boxer K 8 250% 200,000 12,492 Immediately 6.67–10s
Gory Dark 10 250% 100,000 7,807 Immediately 6.67–10s
Doge Dark 15 1000% 50,000 20,000 Immediately 6.67–10s
Dark Otter 8 200% 350,000 12,994 Immediately 10–16.67s
Razorback 3 150% 1,725,000 30,000 Immediately 33.33s
Director Kurosawah Boss 1 400% 800,000 75,052 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.