Regular Event Stages · Event All-Stars Grand Jubilee! · 1/1

Energy100
Clear XP1,900
Base HP882,000
Map length4,500
Max enemies24
Spawn interval0.03s
Enemy traits TraitlessFloatingRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 6–12s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 4s 6–12s
Snowball Unlimited 2400% 24 9,600 8s 3.33–5.33s
Ice Doge Unlimited 300% 108,000 1,800 16s 20–22s
Vendor El 2 300% 288,000 10,800 26.67s 2–6s
Ms. Sign 1 200% 20,000 2 900s
Once base HP ≤ 99% 4 types
Snowball 10 2400% 24 9,600 Immediately 8–10s
Snowball 20 2400% 24 9,600 Immediately 6–8s
Le'mammoth Boss 1 400% 480,000 12,800 Immediately
Festive Otter 1 300% 360,000 7,491 Immediately
Christmas D. 1 200% 245,000 11,926 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.