Regular Event Stages · Bears be Bare · 7/8

Energy100
Clear XP3,000
Base HP150,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Those Guys Unlimited 1200% 2,400 240 Start 3–20s
Squire Rel 20 800% 640 240 3.33s 0.67–1.33s
Gory Dark 3 100% 40,000 3,123 80s 20–26.67s
Gory 4 400% 4,000 320 13.33s 3.33–6.67s
Celeboodle 3 100% 9,000 5,000 60s 3.33–6.67s
Bears Be Bare 1 150% 75,000 4,200 26.67s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 99% 3 types
Rain D. 2 100% 90,000 4,547 Immediately 1.33–4s
Rain D. 3 100% 90,000 4,547 Immediately 8–13.33s
Doge Dark 100 200% 10,000 4,000 Immediately 33.33–40s
Doge Dark 1 200% 10,000 4,000 Immediately
Bears Be Bare 2 200% 100,000 5,600 Immediately 53.33s
Doge Dark Boss 1 100% 5,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.