Regular Event Stages · Bears be Bare · 2/8

Energy50
Clear XP1,500
Base HP20,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 10 100% 70 30 Start 1.33–3.33s
Snache Unlimited 100% 100 15 Start 2–8s
Snache 100 100% 100 15 10.67s 13.33–40s
Snache 3 100% 100 15 53.33s 26.67–40s
Sir Seal 2 100% 2,500 150 40s 40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Hippoe 5 100% 1,000 100 Immediately 6.67–10s
Hippoe 5 100% 1,000 100 Immediately 20–21.33s
Croco Unlimited 100% 70 30 Immediately 5.33–8s
Le'boin 1 100% 4,000 654 Immediately
Once base HP ≤ 60% 1 type
Hippoe 1 100% 1,000 100 Immediately
Once base HP ≤ 50% 1 type
Hippoe 1 100% 1,000 100 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.