Regular Event Stages · Spring Sprang Sprung · 6/6

Energy90
Clear XP3,000
Base HP300,000
Map length3,200
Max enemies8
Spawn interval0.03s
Enemy traits DarkTraitless

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.333 1 25000% 300,000 3,750 0.07s
Doge Dark 2 400% 20,000 8,000 13.33s 20–30s
Doge Dark Unlimited 400% 20,000 8,000 20s 26.67–40s
Shadow Boxer K Unlimited 100% 80,000 4,997 30s 66.67–80s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 75% 3 types
Doge Dark Unlimited 400% 20,000 8,000 Immediately 33.33–50s
Easter B.B.Bunny 2 400% 100,000 6,000 Immediately 10–16.67s
Easter Duche 1 200% 300,000 7,200 Immediately
Once base HP ≤ 50% 2 types
Easter B.B.Bunny 4 400% 100,000 6,000 Immediately 6.67–13.33s
Easter Duche 2 200% 300,000 7,200 Immediately 13.33–20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.