Regular Event Stages · A Cultured Festival · 6/6

Energy90
Clear XP3,000
Base HP480,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Festival Sign Girl Boss 1 600% 21,600 480 10s
Doge Dark 5 200% 10,000 4,000 16s 7–12.67s
Gory Dark 5 100% 40,000 3,123 25.67s 9–13.33s
Ms. Sign Unlimited 3000% 300,000 30 900s 900s
Once base HP ≤ 99% 7 types
Snache Unlimited 400% 400 60 Immediately 7–14s
Vendor El 2 1×2 300% 288,000 10,800 Immediately 0.07s
Owlbrow 1 200% 20,000 6,000 Immediately
Duche 3 300% 120,000 3,000 Immediately 9–15.67s
Duche 6 300% 120,000 3,000 Immediately 25s
Shadow Boxer K 3 100% 80,000 4,997 Immediately 50s
Vendor El 2 300% 288,000 10,800 Immediately 23s
Duche 1 300% 120,000 3,000 Immediately
Vendor El 2 300% 288,000 10,800 Immediately 15.33–23.33s
Doge 2 400% 360 32 Immediately 0.07s
Snache 2 400% 400 60 Immediately 0.07s
Doge 2 400% 360 32 Immediately 1s
Snache 2 400% 400 60 Immediately 0.67s
Doge Dark 1 200% 10,000 4,000 Immediately
Doge Dark Boss 1 10% 500 200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.