Regular Event Stages · Fish Maniac · 1/1

Energy200
Clear XP4,000
Base HP999,999
Map length4,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco Unlimited 3000% 2,100 900 Start 3.33–10s
Croco 10 3000% 2,100 900 Start 0.67–3.33s
Manic Island Cat 1 100% 227,000 10,200 Start
Manic Island Cat Unlimited 100% 227,000 10,200 33.33s 33.33s
Manic Island Cat Unlimited 100% 227,000 10,200 34s 33.33s
Manic Island Cat Unlimited 100% 227,000 10,200 34.67s 33.33s
Manic Island Cat Unlimited 100% 227,000 10,200 133.33s 80s
Manic Island Cat Unlimited 100% 227,000 10,200 134.33s 80s
Manic Island Cat Unlimited 100% 227,000 10,200 135s 80s
Manic Island Cat Unlimited 100% 227,000 10,200 135.67s 80s
Brollow 3 100% 19,000 15,000 250s 0.07–0.67s
Brollow 4 100% 19,000 15,000 316.67s 0.07–0.67s
Brollow 5 100% 19,000 15,000 400s 0.07–0.67s
Brollow 10 100% 19,000 15,000 500s 0.07–0.67s
Ms. Sign Unlimited 8000% 800,000 80 900s 900s
Once base HP ≤ 99% 3 types
Manic Island Cat 3 100% 227,000 10,200 Immediately 0.67–1.33s
Berserkory 1 100% 920,000 7,444 Immediately
Croco Boss 1 200% 140 60 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.