Regular Event Stages · Tank Maniac · 1/1

Energy200
Clear XP4,000
Base HP2,000,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits DarkRedFloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Gory Dark Unlimited 300% 120,000 9,369 33.33s 100s
Gory Dark Unlimited 300% 120,000 9,369 34s 100s
Gory Dark Unlimited 300% 120,000 9,369 34.67s 100s
Capy Unlimited 100% 530,000 52,000 100s 100s
Capy 1 100% 530,000 52,000 100.67s
Owlbrow Unlimited 900% 90,000 27,000 67.33s 100s
Owlbrow Unlimited ×2 900% 90,000 27,000 68s 100s
Snache Unlimited 6000% 6,000 900 Start 2–20s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 99% 1 type
Manic Eraser Cat Boss 1 100% 4,800,000 45,360 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.